public static GetTileNeighbor ( Tile tile, NeighborTile neighborTile ) : Tile | ||
tile | Tile | The start tile |
neighborTile | NeighborTile | The neighbor to examine |
return | Tile |
public void GetTileNeighborTest() { Vector2 position = null; // TODO: Initialize to an appropriate value Vector2 numTiles = null; // TODO: Initialize to an appropriate value Vector2 tileSize = null; // TODO: Initialize to an appropriate value IList<Panel> panels = null; // TODO: Initialize to an appropriate value TileMap target = new TileMap(position, numTiles, tileSize, panels); // TODO: Initialize to an appropriate value Tile tile = null; // TODO: Initialize to an appropriate value NeighborTile neighborTile = new NeighborTile(); // TODO: Initialize to an appropriate value Tile expected = null; // TODO: Initialize to an appropriate value Tile actual; actual = target.GetTileNeighbor(tile, neighborTile); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }