Exemplo n.º 1
0
        byte[] EncodeSphereCollider(SphereCollider inObject)
        {
            var param = new Hashtable
            {
                { "class", inObject.GetType().FullName },
                { "isTrigger", inObject.isTrigger },
                { "sharedMaterial", inObject.sharedMaterial },

                { "radius", inObject.radius },
                { "center", inObject.center }
            };

            return(EncodeHashtable(param));
        }
Exemplo n.º 2
0
    private void OnTriggerEnter(Collider other)
    {
        enemy = other.gameObject.GetComponent <PlayerControl>();
        print(enemy);
        print("enemy jabable");
        SphereCollider tefdtesvufw = new SphereCollider();

        if (other.GetType() == tefdtesvufw.GetType())
        {
            if (!enemy.onLand)
            {
                enemy.body.AddForce(Vector3.up * 5);
            }
        }
    }
Exemplo n.º 3
0
        public override string getTypeName()
        {
            var result = collider ? collider.GetType().ToString() : "UnityEngine.SphereCollider";

            return(WXMonoBehaviourExportHelper.EscapeNamespace(result));
        }