/// <summary> /// Create bullet prefab /// </summary> /// <returns>bullet prefab game object</returns> public GameObject CreateBulletPrefab() { GameObject prefab = CreateGameObject(); prefab.Name = "Bullet"; Bullet component = prefab.AddComponent <Bullet>(); SphereCollider collider = prefab.AddComponent <SphereCollider>(); collider.SetSize(0.25f); prefab.SetActive(false); return(prefab); }