Exemplo n.º 1
0
    public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        _audio = GameObject.Find("[CameraRig]").GetComponent <SE_controller>();

        if (stateInfo.IsName("wait"))
        {
            _audio.Wait_SE();
        }
        if (stateInfo.IsName("walk"))
        {
            _audio.Walk_SE();
        }
        if (stateInfo.IsName("zyare1"))
        {
            _audio.Zyare1_SE();
        }
        if (stateInfo.IsName("zyare2"))
        {
            _audio.Zyare2_SE();
        }
        if (stateInfo.IsName("zyare3") || stateInfo.IsName("jump"))
        {
            _audio.Zyare3_SE();
        }
    }
Exemplo n.º 2
0
 void Start()
 {
     nekojarashi = obj.GetComponent <nekojarasi>();
     animator    = GetComponent <Animator>();
     serial      = GameObject.Find("SerialMain").GetComponent <SerialMain>();
     se_con      = camera_pos.GetComponent <SE_controller>();
 }