public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { _audio = GameObject.Find("[CameraRig]").GetComponent <SE_controller>(); if (stateInfo.IsName("wait")) { _audio.Wait_SE(); } if (stateInfo.IsName("walk")) { _audio.Walk_SE(); } if (stateInfo.IsName("zyare1")) { _audio.Zyare1_SE(); } if (stateInfo.IsName("zyare2")) { _audio.Zyare2_SE(); } if (stateInfo.IsName("zyare3") || stateInfo.IsName("jump")) { _audio.Zyare3_SE(); } }
void Start() { nekojarashi = obj.GetComponent <nekojarasi>(); animator = GetComponent <Animator>(); serial = GameObject.Find("SerialMain").GetComponent <SerialMain>(); se_con = camera_pos.GetComponent <SE_controller>(); }