Exemplo n.º 1
0
    public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        _audio = GameObject.Find("[CameraRig]").GetComponent <SE_controller>();

        if (stateInfo.IsName("wait"))
        {
            _audio.Wait_SE();
        }
        if (stateInfo.IsName("walk"))
        {
            _audio.Walk_SE();
        }
        if (stateInfo.IsName("zyare1"))
        {
            _audio.Zyare1_SE();
        }
        if (stateInfo.IsName("zyare2"))
        {
            _audio.Zyare2_SE();
        }
        if (stateInfo.IsName("zyare3") || stateInfo.IsName("jump"))
        {
            _audio.Zyare3_SE();
        }
    }