internal IEnumerable <MultiplayerInvitation> Invitations()
 {
     return(PInvokeUtilities.ToEnumerable(RealTimeMultiplayerManager.RealTimeMultiplayerManager_FetchInvitationsResponse_GetInvitations_Length(SelfPtr()), (UIntPtr index) => new MultiplayerInvitation(RealTimeMultiplayerManager.RealTimeMultiplayerManager_FetchInvitationsResponse_GetInvitations_GetElement(SelfPtr(), index))));
 }