internal CommonErrorStatus.MultiplayerStatus ResponseStatus() { return(RealTimeMultiplayerManager.RealTimeMultiplayerManager_RealTimeRoomResponse_GetStatus(SelfPtr())); }
internal CommonErrorStatus.MultiplayerStatus ResponseStatus() { return(RealTimeMultiplayerManager.RealTimeMultiplayerManager_RealTimeRoomResponse_GetStatus(SelfPtr())); }