internal IEnumerable <MultiplayerInvitation> Invitations() { return(PInvokeUtilities.ToEnumerable(RealTimeMultiplayerManager.RealTimeMultiplayerManager_FetchInvitationsResponse_GetInvitations_Length(SelfPtr()), (UIntPtr index) => new MultiplayerInvitation(RealTimeMultiplayerManager.RealTimeMultiplayerManager_FetchInvitationsResponse_GetInvitations_GetElement(SelfPtr(), index)))); }