internal void SendReliableMessage(NativeRealTimeRoom room, MultiplayerParticipant participant, byte[] data, Action <CommonErrorStatus.MultiplayerStatus> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_SendReliableMessage(mGameServices.AsHandle(), room.AsPointer(), participant.AsPointer(), data, PInvokeUtilities.ArrayToSizeT(data), InternalSendReliableMessageCallback, Callbacks.ToIntPtr(callback));
 }
Exemplo n.º 2
0
 internal void SendReliableMessage(NativeRealTimeRoom room, GooglePlayGames.Native.PInvoke.MultiplayerParticipant participant, byte[] data, Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_SendReliableMessage(this.mGameServices.AsHandle(), room.AsPointer(), participant.AsPointer(), data, PInvokeUtilities.ArrayToSizeT <byte>(data), new RealTimeMultiplayerManager.SendReliableMessageCallback(RealtimeManager.InternalSendReliableMessageCallback), Callbacks.ToIntPtr(callback));
 }