public void AttackTarget(PC character) { if (defendedLastTurn) { character.AddHealth(-attack * 2); } else { character.AddHealth(-attack); } defendedLastTurn = false; }
public void AttackTarget(PC character) { if (defendedLastTurn) { character.AddHealth(-attack * 2); } else { character.AddHealth(-attack); } defendedLastTurn = false; }