static int CanPlaySoundEffect(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); MusicManager obj = (MusicManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "MusicManager"); bool o = obj.CanPlaySoundEffect(); LuaScriptMgr.Push(L, o); return(1); }
static int CanPlaySoundEffect(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); MusicManager obj = (MusicManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "MusicManager"); bool o = obj.CanPlaySoundEffect(); LuaScriptMgr.Push(L, o); return(1); }