//Called when the player enters input to choose incident
 public void ActivateIncident()
 {
     currentIncident = incidentInputLogic.DetermineIncident(uiController.inputField_Incident.text, Incidents);
     currentIncident.Activate();
     videoController.PlayVideo(videoInputLogic.DetermineIncidentVideo(videoController.videoClips));
     //Sets the timer to the duration of the video
     IncidentPlayTimer = videoInputLogic.DetermineIncidentVideo(videoController.videoClips).duration;
     ChangeState(GameStates.PlayIncident);
     incidentCounter += 1;
 }