void MoveToObject()
    {
        //this.transform.position = fuel.transform.position;



        //this.transform.position = fuelManager.GetComponent<OtherFuelManager>().objectPosition;
        //if(Vector3.Distance(this.transform.position,fuelManager.GetComponent<OtherFuelManager>().objectPosition) > stoppingDistance)
        //{
        //    this.transform.position += direction * speed;
        //}

        //Normal section
        if (HolisticMath.GetDistance(new NormalCoordinates(this.transform.position), new NormalCoordinates(fuelManager.GetComponent <OtherFuelManager>().objectPosition)) > stoppingDistance)
        {
            this.transform.position += direction * speed * Time.deltaTime;
        }
    }