Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        direction = fuel.transform.position - this.transform.position;
        Coords dirNormal = HolisticMath.GetNormal(new Coords(direction));

        direction = dirNormal.ToVector();

        this.transform.up = HolisticMath.LookAt2D(new Coords(this.transform.up),
                                                  new Coords(this.transform.position),
                                                  new Coords(fuel.transform.position)).ToVector();

        /*direction = fuel.transform.position - this.transform.position;
         * Coords dirNormal = HolisticMath.GetNormal(new Coords(direction));
         * direction = dirNormal.ToVector();
         * // Coords(0,1,0) - facing of the tank
         * float angle = HolisticMath.Angle(new Coords(this.transform.up), new Coords(direction)); //* 180.0f/Mathf.PI;
         *
         * bool clockwise = false;
         * if(HolisticMath.Cross(new Coords(this.transform.up), dirNormal).Z < 0)
         * {
         *  clockwise = true;
         * }
         *
         * Coords newDir = HolisticMath.Rotate(new Coords(0, 1, 0), angle, clockwise);
         * this.transform.up = new Vector3(newDir.X, newDir.Y, newDir.Z); */
    }
Exemplo n.º 2
0
    private void Start()
    {
        // direction = fuel.transform.position - this.transform.position;
        // Coords dirNormal = HolisticMath.GetNormal(new Coords(direction));
        // direction = dirNormal.ToVector();

        this.transform.up = HolisticMath.LookAt2D(new Coords(this.transform.forward),
                                                  new Coords(this.transform.position),
                                                  new Coords(fuel.transform.position)).ToVector();
        // direction = fuel.transform.position - this.transform.position;
        // Coords dirNormal = HolisticMath.GetNormal(new Coords(direction));
        // direction = dirNormal.ToVector();
        // float a = HolisticMath.Angle(new Coords(this.transform.up), new Coords(direction));

        // bool clockwise = false;

        // if(HolisticMath.Cross(new Coords(this.transform.up), dirNormal).z < 0)
        // {
        //     clockwise = true;
        // }

        // Coords newDir = HolisticMath.Rotate(new Coords(this.transform.up), a, clockwise);
        // this.transform.up = new Vector3(newDir.x, newDir.y, newDir.z);
    }