void MoveToObject() { //this.transform.position = fuel.transform.position; //this.transform.position = fuelManager.GetComponent<OtherFuelManager>().objectPosition; //if(Vector3.Distance(this.transform.position,fuelManager.GetComponent<OtherFuelManager>().objectPosition) > stoppingDistance) //{ // this.transform.position += direction * speed; //} //Normal section if (HolisticMath.GetDistance(new NormalCoordinates(this.transform.position), new NormalCoordinates(fuelManager.GetComponent <OtherFuelManager>().objectPosition)) > stoppingDistance) { this.transform.position += direction * speed * Time.deltaTime; } }