// Start is called before the first frame update
    void Start()
    {
        foreach (GameObject p in points)
        {
            Coords position = new Coords(p.transform.position, 1);
            Coords ax       = new Coords(axis, 0);
            p.transform.position = HolisticMath.QRotate(position, ax, angle).ToVector();
        }

        Coords.DrawLine(new Coords(0, 0, 0), new Coords(axis) * 3, 0.1f, Color.yellow);
    }