// Use this for initialization public void displayScores() { enable(true); hscores.loadScores(GameManager.gameTimer.levelName); GameObject.Find("HighScoreDisplay").GetComponent <Text>().text = "" + hscores.getScore(1); for (int i = 1; i <= 10; i++) { GameObject.Find("Score" + i).GetComponent <Text>().text = "" + hscores.getScore(i); GameObject.Find("Name" + i).GetComponent <Text>().text = hscores.getName(i); } }