public void Damage()
 {
     if (playerHealth == 6)
     {
         Destroy(Health_1);
     }
     if (playerHealth == 4)
     {
         Destroy(Health_2);
     }
     if (playerHealth == 2)
     {
         Destroy(Health_3);
     }
     if (playerHealth == 0)
     {
         Platforms.SetActive(false);
         Buttons.SetActive(false);
         PlayAgain.SetActive(true);
         HighScore_Table.SetHighScore();
         Destroy(Health_4);
     }
 }