public override Status Tick()
    {
        for (int i = 0; i < globalBlackboard.guardBlackboards.Length; i++)
        {
            // if this blackboard is i, ignore it
            if (globalBlackboard.guardBlackboards[i] == guardBlackboard)
            {
                continue;
            }

            // if there is another guard nearby
            if (guardBlackboard.GetDistance(globalBlackboard.guardBlackboards[i].GetPosition()) < 5f)
            {
                // Check if they are already in the conversation state
                if (globalBlackboard.guardBlackboards[i].GetGuardState() == Guardblackboard.GuardState.converse)
                {
                    // Check if the nearby guard is conversing with another agent
                    if (globalBlackboard.guardBlackboards[i].nearbyFriendly != guardBlackboard.gameObject)
                    {
                        guardBlackboard.SetTriedToConverse(true);
                        return(Status.FAILURE);
                    }
                }
                // Assign the nearby guard
                guardBlackboard.nearbyFriendly = globalBlackboard.guardBlackboards[i].gameObject;
                return(Status.SUCCESS);
            }
        }
        return(Status.FAILURE);
    }
Exemplo n.º 2
0
    public override Status Tick()
    {
        // Set the guard to stand with the agent they are conversing with
        if (guardblackboard.finishedConversation == false)
        {
            navAgent.isStopped = true;
            guardblackboard.SetState(Guardblackboard.GuardState.converse);
        }

        // Look at the agent
        if (guardblackboard.GetGuardState() == Guardblackboard.GuardState.converse)
        {
            guardblackboard.gameObject.transform.LookAt(guardblackboard.nearbyFriendly.transform);
        }

        // Once the conversation has finished then reset values and continue on patrol route
        if (guardblackboard.finishedConversation)
        {
            Debug.Log("Finished conversation");
            navAgent.isStopped = false;
            navAgent.SetDestination(guardblackboard.destination);

            guardblackboard.nearbyFriendly = null;
            guardblackboard.SetState(Guardblackboard.GuardState.idle);
            guardblackboard.nearbyFriendly = null;
            guardblackboard.SetTriedToConverse(true);
            guardblackboard.finishedConversation = false;

            // Reset conversation time
            if (guardblackboard.conversationTimer <= 0)
            {
                guardblackboard.conversationTimer = time;
            }

            return(Status.SUCCESS);
        }

        return(Status.RUNNING);
    }