Exemplo n.º 1
0
 public void HyperCannonRefill()
 {
     GameEvents.AmmoRefillPlayer();
     ammoRefill.SetActive(false);
     _characterMotor.canMove = true;
     _pShoot.hAmmo          += hyperBlasterA;
     _characterLook.canLook  = true;
     Cursor.lockState        = CursorLockMode.Locked;
     Cursor.visible          = false;
     _pShoot.inAmmoMode      = false;
 }