// Update is called once per frame void Update() { if (Time.time > fLastStep + StepTime) { fLastStep = Time.time; foreach (Stock stock in gameManager.Markets) { GenerateNextPrice(stock); } GameEvents.BroadcastGameStep(); } }
// Update is called once per frame void Update() { if (Time.time > fLastStep + StepTime) { fLastStep = Time.time; foreach (Stock stock in gameManager.Markets) { GenerateNextPrice(stock); } GameEvents.BroadcastGameStep(); } }