/// <summary> /// Reactivate input after showing wrong feedback /// </summary> private void ReactivateInput() { if (_gameUI.IsMultipleChoice) { UpdateChoices(); } if (_gameUI.IsTyping) { UpdateAnswerInput(); } GameEvents.AllowInput(); }
/// <summary> /// Reactivate input after showing wrong feedback /// </summary> private void ReactivateInput() { if (_gameUI.IsMultipleChoice) { UpdateChoices(); } if (_gameUI.IsTyping) { UpdateAnswerInput(); } GameEvents.AllowInput(); }