public void HyperCannonRefill() { GameEvents.AmmoRefillPlayer(); ammoRefill.SetActive(false); _characterMotor.canMove = true; _pShoot.hAmmo += hyperBlasterA; _characterLook.canLook = true; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; _pShoot.inAmmoMode = false; }