Exemple #1
0
        /// <summary>
        /// Reactivate input after showing wrong feedback
        /// </summary>
        private void ReactivateInput()
        {
            if (_gameUI.IsMultipleChoice)
            {
                UpdateChoices();
            }

            if (_gameUI.IsTyping)
            {
                UpdateAnswerInput();
            }

            GameEvents.AllowInput();
        }