// Update is called once per frame void Update() { if (pSpawn.GetArenaState() == true) { gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded; } if (pSpawn.GetArenaState() == false) { gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded + "\t\t\t\t" + pSpawn.GetPointsAvailable(); } }
// Update is called once per frame void Update() { if (inArena) { timer += Time.deltaTime; } if (pHealth.currHealth <= 0 || enSpawn.GetEnemiesKilled() >= killMngr.GetKillsNeeded() && inArena) { transform.position = GameObject.Find("PlayerSpawnLoc").gameObject.transform.position; pHealth.currHealth = pHealth.startHealth; inArena = false; if (!pHealth.DeadOrAlive()) { statPointsToSpend += 1 + (int)(1.1 - (timer / 1000)); } //musicCont.PlaySong (inArena); } }