// Update is called once per frame
 void Update()
 {
     if (pSpawn.GetArenaState() == true)
     {
         gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded;
     }
     if (pSpawn.GetArenaState() == false)
     {
         gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded + "\t\t\t\t" + pSpawn.GetPointsAvailable();
     }
 }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (inArena)
     {
         timer += Time.deltaTime;
     }
     if (pHealth.currHealth <= 0 || enSpawn.GetEnemiesKilled() >= killMngr.GetKillsNeeded() && inArena)
     {
         transform.position = GameObject.Find("PlayerSpawnLoc").gameObject.transform.position;
         pHealth.currHealth = pHealth.startHealth;
         inArena            = false;
         if (!pHealth.DeadOrAlive())
         {
             statPointsToSpend += 1 + (int)(1.1 - (timer / 1000));
         }
         //musicCont.PlaySong (inArena);
     }
 }