Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        spawn    = GetComponentInParent <EnemySpawn>();
        moveTime = spawn.GetMoveTime();
        //fadeTime = 1;

        //Material mat = GetComponent<MeshRenderer>().material;
        //mat.DOFade(0, fadeTime).From();

        float time = Random.Range(0, floatingTime);

        var sequence = DOTween.Sequence()
                       .AppendInterval(time)
                       .Append(transform.DOLocalMoveY((transform.localPosition.y + increasePositionY), floatingTime).SetEase(Ease.OutQuad))
                       .Append(transform.DOLocalMoveY((transform.localPosition.y), floatingTime * 2).SetEase(Ease.InOutQuad));

        sequence.Play().SetLoops(-1);

        //Sequence move = DOTween.Sequence().Append(transform.DORotate(new Vector3(0, 0, randomRotationValue), 3, RotateMode.LocalAxisAdd))
        //    .Append(transform.DORotate(new Vector3(0, 0, -randomRotationValue), 3, RotateMode.LocalAxisAdd))
        //    .Append(transform.DORotate(new Vector3(0, 0, -randomRotationValue), 3, RotateMode.LocalAxisAdd))
        //    .Append(transform.DORotate(new Vector3(0, 0, randomRotationValue), 3, RotateMode.LocalAxisAdd))
        //    .AppendInterval(rotateStartTime);

        //move.Play().SetLoops(-1);


        //transform.DOLocalMoveY(transform.localPosition.y - 20.0f, moveTime).From().SetDelay(delayTime).SetEase(Ease.OutQuad);
    }