public bool Equals(DamageManager other) { if (other == null) { return(false); } return(WheelDamageEffect.Equals(other.WheelDamageEffect) && Engine.Equals(other.Engine) && Wheels.SequenceEqual(other.Wheels) && Doors.SequenceEqual(other.Doors) && Lights.SequenceEqual(other.Lights) && Panels.SequenceEqual(other.Panels) && Field24h.Equals(other.Field24h)); }