Exemplo n.º 1
0
    void OnTriggerEnter(Collider col)
    {
        if (col.transform.name == "Player")
        {
            GameObject[] Door_Objects = GameObject.FindGameObjectsWithTag("Door");

            foreach (GameObject Doors in Door_Objects)
            {
                Door door = Doors.GetComponentInChildren <Door> ();

                if (door.door_open == false && door.door_opening == false && door.door_closing == false)
                {
                    door.DoorStatus();
                }
            }
        }
    }