Exemplo n.º 1
0
    private void OnTriggerEnter(Collider collider)
    {
        if(collider.gameObject.tag=="Candy")
        {
            c = collider.gameObject.GetComponent<Candy>();
            audio.Stop();

            if(c.getRoofie())
            {
                audio.PlayOneShot(candyEatingSound);
                if(playerLight.range < 10)
                    playerLight.range = playerLight.range + 1.6f;
                if(playerLight.intensity < 1.7)
                    playerLight.intensity = playerLight.intensity + 0.4f;
            }
            else
            {
                audio.PlayOneShot(roofieEatingSound);
                if(playerLight.range > 2)
                    playerLight.range = playerLight.range - 1.6f;
                if(playerLight.intensity > 0.1)
                    playerLight.intensity = playerLight.intensity - 0.38f;
            }
        }
        else if(collider.gameObject.tag=="Finish")
        {
            Application.LoadLevel(2);
        }
        else if(collider.gameObject.tag=="Enemy")
        {
            Application.LoadLevel(3);
        }

        Destroy(collider.gameObject);
    }