private void OnTriggerEnter(Collider collider) { if(collider.gameObject.tag=="Candy") { c = collider.gameObject.GetComponent<Candy>(); audio.Stop(); if(c.getRoofie()) { audio.PlayOneShot(candyEatingSound); if(playerLight.range < 10) playerLight.range = playerLight.range + 1.6f; if(playerLight.intensity < 1.7) playerLight.intensity = playerLight.intensity + 0.4f; } else { audio.PlayOneShot(roofieEatingSound); if(playerLight.range > 2) playerLight.range = playerLight.range - 1.6f; if(playerLight.intensity > 0.1) playerLight.intensity = playerLight.intensity - 0.38f; } } else if(collider.gameObject.tag=="Finish") { Application.LoadLevel(2); } else if(collider.gameObject.tag=="Enemy") { Application.LoadLevel(3); } Destroy(collider.gameObject); }