Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        for (int i = 0; i < WIDTH; ++i)
        {
            if (map[i, HEIGHT - 1] == null)
            {
                map[i, HEIGHT - 1] = Instantiate(prefab, new Vector3(i, 0, 0), Quaternion.identity) as GameObject;
                Candy candy = map[i, HEIGHT - 1].GetComponent <Candy>();

                ECandyType type = GenerateCandyType();
                candy.SetType(type);
            }
        }

        for (int i = 0; i < HEIGHT; ++i)
        {
            for (int j = 0; j < WIDTH; ++j)
            {
                if (map[j, i] == null)
                {
                    map[j, i]     = map[j, i + 1];
                    map[j, i + 1] = null;

                    if (map[j, i] != null)
                    {
                        map[j, i].transform.position = new Vector3(j, i, 0);
                    }
                }
            }
        }
    }