//удаление снаряда-пули private void DeleteBollet() { if (Explosive) { GameObject go = BulletManager.CreateBoomEffect(); if (go == null) { go = Instantiate(Boom_effect); } go.transform.position = transform.position; go.SetActive(true); go.GetComponent <ParticleSystem>().Play(); } BulletManager.DestroyBullet(_type, this.transform.gameObject); }