Exemplo n.º 1
0
        public static void CreateMainEmitter()
        {
            EmitterManager.RemoveEmitter(MainEmitter_);
            MainEmitter_ = EmitterManager.AddEmitter(new BulletCircleEmitter("MainBullet")
            {
                Master           = PlayerManager.Master,
                Team             = CombatTeam.A,
                TriggerCount     = -1,
                EmittedCountAttr = new EmitterRandInt((int)GetBulletCount()),
                Interval         = GetBulletInterval(),
                IsAlive          = true,
                IsPause          = false,
                Position         = Configure.CoreTopPosition,
                RadiusAttr       = new EmitterRandFloat(0),
                SpeedAttr        = new EmitterRandFloat(1000, 2000),
                DamageAttr       = new EmitterRandFloat(GetBulletDamage()),
                ResName          = "Red",
            }) as BulletCircleEmitter;

            EventHelper.RemoveAllEvent(GameObject.Find("Touch").transform, true);
            EventHelper.AddEvent(GameObject.Find("Touch").transform, () =>
            {
                var Target = FilterHelper.FindNearest(Master);
                if (Target != null)
                {
                    var Desc = new TrackBulletDescriptor(
                        new BaseBulletDescriptor("Touch", Configure.CoreTopPosition, CombatTeam.A, 5),
                        "Blue", Target, 1500);

                    BulletManager.AddTrackBullet(Desc);
                }
            });
        }
Exemplo n.º 2
0
        public override bool Execute(SkillArgs Args)
        {
            var Target = FilterHelper.FindNearest(PlayerManager.Master);

            if (Target != null)
            {
                BulletManager.AddTrackBullet(new TrackBulletDescriptor(
                                                 new BaseBulletDescriptor(Args.Skill.Name, Configure.CoreTopPosition, CombatTeam.A, 1),
                                                 "Blue",
                                                 Target,
                                                 1500));
                return(true);
            }

            return(false);
        }