public void Update() { if (Input.GetKeyDown(KeyCode.A)) { effectManager.ObjectActive(Vector3.zero, 21, 0.02f); //bulletManager.InitAngle(270); // bulletManager.InitAccel(20f); // bulletManager.InitAngleAccel(0f); } if (PlayerManager.instance.target.feverDirect.IsProgressing()) { PlayerManager.instance.FeverDirectProgress(); return; } else if (PlayerManager.instance.IsFever()) { PlayerManager.instance.target.MoveCenter(); PlayerManager.instance.target.feverBase.Progress(); return; } else if (PlayerManager.instance.target.feverBase.feverEndDirect.IsProgressing()) { PlayerManager.instance.target.feverBase.feverEndDirect.Progress(); return; } if (stop) { return; } feverButton.interactable = playerManager.target.GetFeverCheck(); playerManager.PlayerProgress(); bossScript.Progress(); bulletManager.Progress(); bulletManager.CollisionCheck(); effectManager.Progress(); }
private void Update() { if (Input.GetKey(KeyCode.Z)) { return; } if (gamePause_Master) { return; } if (PlayerManager.instance.target.feverDirect.IsProgressing()) { PlayerManager.instance.FeverDirectProgress(); } else if (PlayerManager.instance.IsFever()) { PlayerManager.instance.target.MoveCenter(); effectManager.Progress(); PlayerManager.instance.target.feverBase.Progress(); } else if (PlayerManager.instance.target.feverBase.feverEndDirect.IsProgressing()) { PlayerManager.instance.target.feverBase.feverEndDirect.Progress(); } uIManager.Progress(); if (gamePause) { return; } if (pauseTime != 0f) { pauseTime -= Time.deltaTime; if (pauseTime <= 0) { pauseTime = 0f; //gamePause = false; } else { return; } } if (Input.GetKeyDown(KeyCode.S)) { DialogScript.instance.Active(0, 3); } if (Input.GetKeyDown(KeyCode.D)) { bulletManager.DisableAllObjects(); } Progress(); if (GameRunningTest.instance.IsStaticEvent() || GameRunningTest.instance.dialogActive) { return; } if (!GameRunningTest.instance.directStop) { PlayerManager.instance.PlayerProgress(); bulletManager.Progress(); } effectManager.Progress(); //EnemyManager.instance.Progress(); bulletManager.CollisionCheck(); }