Exemplo n.º 1
0
        public void ProcessCollisionInfo(GameObject collidedObject, GameObject objectCollidedWith)
        {
            string collidedObjectTag     = collidedObject.tag;
            string objectCollidedWithTag = objectCollidedWith.tag;

            if (collidedObjectTag == CollisionConstants.BulletTag)
            {
                BulletController bullet = collidedObject.GetComponent <BulletController>();

                // bullet hits any object except other bullet and owner
                if (objectCollidedWithTag == CollisionConstants.WallTag)
                {
                    bullet.Destroy();
                }

                // player's bullet hits an enemy or enemy bullet hits player
                if (objectCollidedWithTag == CollisionConstants.PlayerTag && bullet.Owner == Tank.UnitType.Enemy ||
                    objectCollidedWithTag == CollisionConstants.EnemyTag && bullet.Owner == Tank.UnitType.Player)
                {
                    bullet.Destroy();
                    SpawnableUnit unit = objectCollidedWith.GetComponent <SpawnableUnit>();
                    unit.Despawn();
                }
            }

            // player tank hits an enemy tank
            if (collidedObjectTag == CollisionConstants.PlayerTag && objectCollidedWithTag == CollisionConstants.EnemyTag)
            {
                SpawnableUnit unit = collidedObject.GetComponent <SpawnableUnit>();
                unit.Despawn();
            }
        }
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "bullet")
     {
         Debug.Log("Da va cham voi Bullet");
         BulletController _bullet = col.GetComponent <BulletController>();
         float            _damge  = _bullet.damgeBullet;
         Hit(_damge);
         _bullet.Destroy();
     }
     if (col.tag == "Player")
     {
         isMove = false;
         speed  = 0;
         amin.SetBool("IsAttack", true);
         PlayerControl _player = col.GetComponent <PlayerControl>();
         _player.Hit(damge);
         //FinishActack();
     }
 }