Exemplo n.º 1
0
    IEnumerator Shoot()
    {
        canShoot = false;
        BulletController bulletInstance = Instantiate(bullet, bullet.transform.position, bullet.transform.rotation);

        bulletInstance.Appear();
        gameController.bullets.Add(bulletInstance);
        gameController.bulletsCount--;

        yield return(new WaitForSeconds(1));

        canShoot = true;
    }