public void FadeIn() { if (sc.GetSceneName() == "Battle") { BattleHandler bh = FindObjectOfType <BattleHandler>(); PlayerActions player = FindObjectOfType <PlayerActions>(); if (!bh.CheckIfItsOver()) { aud = battleAuds[player.currentPersona]; } } // aud.Stop(); aud.volume = 0f; //aud.Play(); fadingIn = true; }