public override void End() { base.End(); if (TutoManager.s_instance.TutoPanelInstance != null) { Destroy(TutoManager.s_instance.TutoPanelInstance); } BattleHandler.CurrentBattleKeepers[0].GetComponent <GlowObjectCmd>().ActivateBlinkBehaviour(false); BattleHandler.ResetBattleHandlerForTuto(); GameManager.Instance.GetBattleUI.GetComponent <UIBattleHandler>().ChangeState(UIBattleState.WaitForDiceThrow); for (int i = 0; i < GameManager.Instance.AllKeepersList.Count; i++) { GameManager.Instance.AllKeepersList[i].GetComponent <Behaviour.Mortal>().SelectedHPUI.SetActive(true); } TutoManager.s_instance.GetComponent <SeqTutoCombat>().AlreadyPlayed = true; TutoManager.s_instance.PlayingSequence = null; }