public void Hitted(Image HittedPoint) { // player.GetComponent<BonyCharacter>().TakeDamage(HittedPoint.name, 0f); AttackIndicator.GetComponent <IndicatorLogic>().ChangeIndicatorImage("Hit"); childBattleHandler.Attacking(); AttackIndicator.GetComponent <IndicatorLogic>().ChangeIndicatorImage("Aim"); }