public void FadeIn()
    {
        if (sc.GetSceneName() == "Battle")
        {
            BattleHandler bh     = FindObjectOfType <BattleHandler>();
            PlayerActions player = FindObjectOfType <PlayerActions>();

            if (!bh.CheckIfItsOver())
            {
                aud = battleAuds[player.currentPersona];
            }
        }

        // aud.Stop();
        aud.volume = 0f;
        //aud.Play();
        fadingIn = true;
    }