public static AdjustAttribution getAttribution() { if (IsEditor()) { return(null); } #if UNITY_IOS return(AdjustiOS.GetAttribution()); #elif UNITY_ANDROID return(AdjustAndroid.GetAttribution()); #elif (UNITY_WSA || UNITY_WP8) return(AdjustWindows.GetAttribution()); #else Debug.Log(errorMsgPlatform); return(null); #endif }