예제 #1
0
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is DecoratorAlwaysRunning))
            {
                return(false);
            }

            return(base.IsValid(pAgent, pTask));
        }
예제 #2
0
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is DecoratorIterator))
            {
                return false;
            }

            return base.IsValid(pAgent, pTask);
        }
예제 #3
0
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is SelectorProbability))
            {
                return(false);
            }

            return(base.IsValid(pAgent, pTask));
        }
예제 #4
0
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is DecoratorSuccessUntil))
            {
                return(false);
            }

            return(base.IsValid(pAgent, pTask));
        }
예제 #5
0
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is SelectorStochastic))
            {
                return false;
            }

            return base.IsValid(pAgent, pTask);
        }
예제 #6
0
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is DecoratorAlwaysSuccess))
            {
                return false;
            }

            return base.IsValid(pAgent, pTask);
        }
예제 #7
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        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is DecoratorFailureUntil))
            {
                return false;
            }

            return base.IsValid(pAgent, pTask);
        }
예제 #8
0
파일: And.cs 프로젝트: yinlei/behaviac
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is And))
            {
                return false;
            }

            return base.IsValid(pAgent, pTask);
        }
예제 #9
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        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is SequenceStochastic))
            {
                return(false);
            }

            return(base.IsValid(pAgent, pTask));
        }
예제 #10
0
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is Event))
            {
                return(false);
            }

            return(base.IsValid(pAgent, pTask));
        }
예제 #11
0
파일: Noop.cs 프로젝트: q3640850400/Dream1
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is Noop))
            {
                return(false);
            }

            //used in unittest
            //return base.IsValid(pAgent, pTask);
            return(true);
        }
예제 #12
0
파일: Noop.cs 프로젝트: 675492062/behaviac
        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is Noop))
            {
                return false;
            }

            //used in unittest
            //return base.IsValid(pAgent, pTask);
            return true;
        }
예제 #13
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        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is DecoratorLog))
            {
                return(false);
            }
#if !BEHAVIAC_RELEASE
            if (pAgent != null)
            {
                fileName = "Custom_" + pAgent.CustomName + ".log";
            }
#endif
            return(base.IsValid(pAgent, pTask));
        }
 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return(pTask.GetNode() is SelectorStochastic && base.IsValid(pAgent, pTask));
 }
예제 #15
0
 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return((pTask.GetNode() is Predicate) && base.IsValid(pAgent, pTask));
 }
예제 #16
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 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return(pTask.GetNode() is DecoratorLog && base.IsValid(pAgent, pTask));
 }
예제 #17
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        public static string GetTickInfo(Agent pAgent, BehaviorTask bt, string action)
        {
            string result = GetTickInfo(pAgent, bt.GetNode(), action);

            return(result);
        }
예제 #18
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        public static string GetTickInfo(Agent pAgent, BehaviorTask bt, string action)
        {
            string result = GetTickInfo(pAgent, bt.GetNode(), action);

            return result;
        }
예제 #19
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 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return((pTask.GetNode() is Condition) && base.IsValid(pAgent, pTask));
 }
예제 #20
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 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return((pTask.GetNode() is ReferencedBehavior) && base.IsValid(pAgent, pTask));
 }
예제 #21
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 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return((pTask.GetNode() is DecoratorAlwaysSuccess) && base.IsValid(pAgent, pTask));
 }
예제 #22
0
 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return(pTask.GetNode() is Noop);
 }
예제 #23
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 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return((pTask.GetNode() is CompositeStochastic) && base.IsValid(pAgent, pTask));
 }
예제 #24
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 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return(pTask.GetNode() is Parallel && base.IsValid(pAgent, pTask));
 }
예제 #25
0
 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return((pTask.GetNode() is Assignment) && base.IsValid(pAgent, pTask));
 }
예제 #26
0
 public override bool IsValid(Agent pAgent, BehaviorTask pTask)
 {
     return((pTask.GetNode() is WaitforSignal) && base.IsValid(pAgent, pTask));
 }