protected virtual void OnChanged(Position3DChangedEventArgs e) { if (PositionChanged != null) { PositionChanged(this, e); } }
// TODO find a way to update sceneElement only once public void PositionChanged(object sender, Position3DChangedEventArgs e) { m_position = e.Position; updateSceneElement(); }
public void PositionChanged(object sender, Position3DChangedEventArgs e) { m_position = e.Position; }
private void PositionChanged(object sender, Position3DChangedEventArgs e) { m_position = m_relativePos + e.Position; update(m_position); }
private void positionChanged(object sender, Position3DChangedEventArgs e) { m_position = -e.Position; computeMatrix(); }