Esempio n. 1
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 protected virtual void OnChanged(Position3DChangedEventArgs e)
 {
     if (PositionChanged != null)
     {
         PositionChanged(this, e);
     }
 }
Esempio n. 2
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 // TODO find a way to update sceneElement only once
 public void PositionChanged(object sender, Position3DChangedEventArgs e)
 {
     m_position = e.Position;
     updateSceneElement();
 }
Esempio n. 3
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 public void PositionChanged(object sender, Position3DChangedEventArgs e)
 {
     m_position = e.Position;
 }
Esempio n. 4
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 private void PositionChanged(object sender, Position3DChangedEventArgs e)
 {
     m_position = m_relativePos + e.Position;
     update(m_position);
 }
Esempio n. 5
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 private void positionChanged(object sender, Position3DChangedEventArgs e)
 {
     m_position = -e.Position;
     computeMatrix();
 }