static public int HasVertexAttribute(IntPtr l) { try { UnityEngine.Sprite self = (UnityEngine.Sprite)checkSelf(l); UnityEngine.Rendering.VertexAttribute a2; checkEnum(l, 2, out a2); var ret = self.HasVertexAttribute(a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }