public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape) { bool flag = texture == null; Sprite result; if (flag) { result = null; } else { bool flag2 = rect.xMax > (float)texture.width || rect.yMax > (float)texture.height; if (flag2) { throw new ArgumentException(string.Format("Could not create sprite ({0}, {1}, {2}, {3}) from a {4}x{5} texture.", new object[] { rect.x, rect.y, rect.width, rect.height, texture.width, texture.height })); } bool flag3 = pixelsPerUnit <= 0f; if (flag3) { throw new ArgumentException("pixelsPerUnit must be set to a positive non-zero value."); } result = Sprite.CreateSprite(texture, rect, pivot, pixelsPerUnit, extrude, meshType, border, generateFallbackPhysicsShape); } return(result); }