Ejemplo n.º 1
0
 static public int HasVertexAttribute(IntPtr l)
 {
     try {
         UnityEngine.Sprite self = (UnityEngine.Sprite)checkSelf(l);
         UnityEngine.Rendering.VertexAttribute a2;
         checkEnum(l, 2, out a2);
         var ret = self.HasVertexAttribute(a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }