internal static Sprite CreateSprite(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape) { return(Sprite.CreateSprite_Injected(texture, ref rect, ref pivot, pixelsPerUnit, extrude, meshType, ref border, generateFallbackPhysicsShape)); }